Tuesday, 30 October 2012

[Gaming] Balancing elements in RPGs.

Balance in RPGs is a very important element.  In all game genres even, but more so RPGs.  Without balance, there is no fun nor variety.

Diablo 3, as great and as fun as it is, has horrendous balancing and gameplay mechanics.  Aggro mechanics?  What? Team Play orientated gameplay (as low as that is) without aggro mechanics, nor tanking mechanics, is retarded. The only viable way for a barbarian duo to do the Zolton Kulle / Siegebreaker uber fight is to split them both up, taking both to either end of the area and deal with them that way.  Naturally, Demon Hunters and Wizards will have a hard time against this pair, because of the reflect damage from Siegebreaker and the slow bubbles from Kulle. It's a pain in the ass fight, and is amazing to do but because of the terrible mechanics of the game itself, it's annoying.

Same goes for the Maghda/Skeleton King fight. 2 aoe heavy bosses, in a small area? What? Why? That makes no sense.

I don't want to bitch and moan, it just feels like I should be doing something better with my time gaming than playing a game that is built around an auction house and gear checks*.


*Gear checks eliminate the skill ceiling requirements, leaving the only requirement to have X amount of DPS, HP, Resistance, etc.

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